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began a life of play designing and building Muppets for Sesame

Street. Since leaving the "Street," she has found countless ways to make
transformation delightful as an educational designer, creative director, independent scholar, and workshop leader. Gwen is a pioneer in the field of transpersonal play, drawing from an eclectic background that incluces experience working in world-class innovation playgrounds including the MIT Media Lab, IDEO, and Xerox PARC, as well as a Masters degree in philosophy and religion and publishing widely on the subject and . Gwen is passionate about applying her insights about play to real-world cesign challenges.

Recent projects include the Course , for The Story of Stuff, the official Study Guide for the popular film, What the Bleep
Do We Know?!, a humane checkpoint experience for airline passengers to helping children develop life-skills their
parents' divorce to unleashing our playful true nature toward lives of artful play. Gwen is happiest
bringing delight to (de)dark areas of our lives and world, accompanied always by Macy and
Garbanzo, the fearless Wonder-Pug.
    gwen began her career at the age of 19 building
Muppets™ for Sesame Street. She then joined the Vivarium,
an Apple Computer research group at the MIT Media Lab where she created new ways for children to learn about animal
behavior and built Noobie, the first stuffed aniimal input device. Gwen left the Lab to become the creative director of the

multimedia company, Tell Tale Technologies where she
  designed alternative input devices. She left to start her own
   production company, Creatures at Large (CaL) and produced
    award-winning programs for children. Gwen has been an
    artist-in-residence in settings ranging from prisons to corporations.
   She spent a year collaborating with research scientists At Xerox PARC
     to explore the conditions that give rise to innovation and recently
        won an Emmy Award in children’s programming. Learn more.

        gwen is a talented and playful guide for anyone hungry for
their full freedom and aliveness. Trained by the Coaches Training

Institute (CTI) and ripened by a life of inquiry and inadvertant coaching, Gwen has been "officially" coaching since 2002.
She and CTI co-founder, Henry Kimsey-House designed the mastery level coaching course, Come Alive: The artful play
of coaching
, which Gwen led for CTI. She is also a trainer and coach for the Mobius Executive Leadership
Team
. Learn more about her coaching.

    gwen began designing educational experiences in 1989 when she created
 

the Big Picture Puzzle, a global community arts program using a large puzzle of the Earth. She spent five years providing customized puzzle workshops to communities ranging from prisons to corporations. As a kit, the Puzzle became available to
community groups world wide. Gwen served as the education director for the Institute for Deep Ecology for two years
where she created a deep ecology leadership program. She has been a lead designer of numerous programs including West Coast Green and the study guide for the film, “What the Bleep Do We Know?!” Learn more about her educational design.

            gwen received her BA at Wesleyan University and an MA in
philosophy and religion at the California Institute for Integral Studies.

In addition to her academic background, Gwen draws from in-depth training in mindfulness and loving-kindness, the non-dual teachings of Adyashanti, and the Diamond Approach. Gwen's work is also informed by an in-depth
unerstanding of Ken Wilber's Integral theory, Jungian dreamwork, a wide range of body-based
practices, and improvisational theater and play.. She has taught transpersonal play to graduate
students at the Institute for Transpersonal Psychology and Holy Names Universtity as UCSF and
JFK University and has been a regular guest teacher at Spirit Rock Meditation Center.


website design by gwen